Introducing myself + progress update
Hi, everybody! My name is Wojtek and for couple of weeks I’m a proud member of Polydust team. Most of my career I’ve been working as a programmer, however I have some experience in other related areas, like UI/UX design, project managing etc. When Piotr asked me if I want to work on Polydust I didn’t have to think too much – I truly believe this tool will be useful to many artists and will give a lot of inspiration to many beginners in 3d world.
My first task in Polydust was to implement a feature to slice objects with an infinite plane. Seems easy, however truly speaking, I’m a beginner in 3d world. Of course, as a programmer I have a solid background in math, however I never created any 3d models myself. Until now my knowledge was very restricted – I was rather admiring other people’s work in games and movies. When it came to get familiar with vertices, edges, faces, polygons etc. I found it very challenging. Fortunately, my math background was really helpful here – I’m even going to visit my math teacher from high school and tell her students about it in the following days (no joke here).
The task is almost done, however there are still some improvements to do:
– optimisation of the code
– visualisation of the new vertices and edges in real-time
Keep your fingers crossed! We’re getting closer and closer to have a testable version.