Join beta testing community

We create Polydust for you and we need your feedback. Fill the form below to reserve your beta spot and start testing Polydust!

IMPORTANT! Limited spots for beta tests

Because we want to analyze our testers feedback very carefully and individually, there is a limited number of spots for beta tests. If you want to increase your chances to be chosen, please explain your motivation at the end of the form.


Build 4 (8th May 2017)
- ADDED: Polydust Cloud
- ADDED: Projects and Scenes Browser
- ADDED: Export to OBJ and STL
- ADDED: Reflection
- ADDED: Light Shadows
- ADDED: Gizmo modification
- ADDED: Export to PNG (with/without transparency)
- ADDED: Saving dialog
- FIX: bugs
- FIX: Multiple objects rotation and scaling
- FIX: Selection bug
- FIX: Undo for Insert Edge Loop
- FIX: Symmetry for Y and Z axis
- FIX: Gizmo size on iPhone

Build 3 (18th March 2017)
- ADDED: creating primitives is now interactive: you can adjust parameters and see changes right away
- ADDED: point and directional light visualization
- ADDED: double-tap to center camera on object
- ADDED: parameters to adjust the Ambient Occlusion
- FIX: bug with palettes not saving within scene
- FIX: Invert selection bug
- FIX: sphere had polygons not connected on creating
- FIX: scene load/save objects hidden bug

Build 2 (6th March 2017)
- FIX: bug add and hierarchy is grayed out when in sub-object
- FIX: gizmo doesn't update after undo/redo
- FIX: can't add or access hierarchy when selecting a new scene
- FIX: new scene has now Directional Light by default

Build 1 (3rd March 2017)
- initial build

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